Merchant

Clockwork Merchant

Cleric spells at (1238,-539) ===Lore=== The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Details

Race
Clockwork Gnome
Class
Merchant
Level
40
Zone
Ak'Anon
Location
(1238,-539)
AC
279
HP
3456
HP regen
10
Mana regen
10
Attacks per round
2
Attack speed
91%
Damage per hit
32 - 120
Special
Immune to Magic

Related pages

Items sold

Listed prices are copied from the wiki; actual merchant prices can vary with faction and charisma.

Items sold by Clockwork Merchant
IconItemTypeUseful detailsWiki price
Spell: Bind Affinity Spell Cleric 10, Druid 12, Enchanter 12, Magician 12, Necromancer 12, Wizard 12, Shaman 14 · Alteration
Spell: Cancel Magic Spell Beastlord 35, Cleric 13, Druid 18, Enchanter 7, Magician 10, Necromancer 15, Paladin 32, Ranger 30, Shadow Knight 36, Shaman 19, Wizard 11 · Abjuration
Spell: Center Spell Cleric 7, Paladin 20 · Abjuration
Spell: Endure Cold Spell Beastlord 3, Cleric 13, Druid 9, Necromancer 3, Ranger 18, Shadow Knight 10, Shaman 1 · Abjuration
Spell: Endure Disease Spell Beastlord 22, Cleric 11, Paladin 38, Shadow Knight 26, Druid 19, Shaman 8, Necromancer 11 · Abjuration
Spell: Endure Fire Spell Beastlord 9, Cleric 8, Ranger 9, Druid 1, Shaman 5 · Abjuration
Spell: Endure Poison Spell Cleric 6, Paladin 21, Druid 19, Shaman 11, Beastlord 18 · Abjuration
Spell: Expulse Undead Spell Cleric 13, Necromancer 19, Paladin 30, Shadow Knight 39 · Evocation
Spell: Fear Spell Cleric 6, Shadow Knight 12, Necromancer 2, Enchanter 3 · Alteration
Spell: Halo of Light Spell Wizard 9, Druid 11, Cleric 12, Paladin 16 · Conjuration
Spell: Hammer of Wrath Spell Cleric 7, Paladin 14 · Conjuration
Spell: Invisibility vs Undead Page
Spell: Root Spell Wizard 3, Enchanter 6, Cleric 7, Shaman 12, Paladin 19, Necromancer 34 · Alteration
Spell: Sense Summoned Spell Magician 3, Wizard 7, Cleric 12 · Divination
Spell: Sense the Dead Spell Cleric 9, Necromancer 1, Paladin 4, Shadow Knight 2 · Divination
Spell: Smite Spell Cleric 14, Paladin 19 · Evocation
Spell: Soothe Spell Cleric 5, Enchanter 6, Paladin 25 · Alteration
Spell: Summon Food Spell Cleric 8, Druid 11, Shaman 6, Magician 1, Beastlord 29 · Conjuration
Spell: Symbol of Transal Spell Cleric 11, Paladin 24 · Abjuration
Spell: Word of Pain Spell Cleric 9 · Evocation

Categories