Merchant
Clockwork Merchant
Cleric spells at (1184,-560) ===Lore=== The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.
Details
- Race
- Clockwork Gnome
- Class
- Merchant
- Level
- 40
- Zone
- Ak'Anon
- Location
- (1184,-560)
- AC
- 279
- HP
- 3456
- HP regen
- 10
- Mana regen
- 10
- Attacks per round
- 2
- Attack speed
- 91%
- Damage per hit
- 32 - 120
- Special
- Immune to Magic
Related pages
Items sold
Listed prices are copied from the wiki; actual merchant prices can vary with faction and charisma.
| Icon | Item | Type | Useful details | Wiki price |
|---|---|---|---|---|
| Spell: Abolish Poison | Spell | Cleric 48 · Alteration | — | |
| Spell: Complete Healing | Spell | Cleric 39 · Alteration | — | |
| Spell: Counteract Poison | Spell | Cleric 22, Shaman 26, Druid 28, Paladin 34 · Alteration | — | |
| Spell: Cure Blindness | Spell | Cleric 3, Shaman 7 · Alteration | — | |
| Spell: Cure Disease | Spell | Beastlord 4, Cleric 4, Druid 4, Necromancer 13, Paladin 11, Ranger 22, Shadow Knight 19, Shaman 1 · Alteration | — | |
| Spell: Cure Poison | Spell | Beastlord 13, Cleric 1, Druid 5, Paladin 5, Ranger 13, Shaman 2 · Alteration | — | |
| Spell: Extinguish Fatigue | Spell | Cleric 19, Druid 29, Shaman 39, Enchanter 44, Ranger 52 · Alteration | — | |
| Spell: Greater Healing | Spell | Cleric 20, Paladin 30, Ranger 38, Druid 29, Shaman 29, Beastlord 34 · Alteration | — | |
| Spell: Healing | Spell | Cleric 10, Paladin 20, Ranger 28, Druid 19, Shaman 19, Beastlord 24 · Alteration | — | |
| Spell: Invigor | Spell | Cleric 9, Paladin 22, Ranger 30, Druid 14, Shaman 24, Enchanter 24 · Alteration | — | |
| Spell: Light Healing | Spell | Cleric 4, Druid 9, Shaman 9, Paladin 10, Beastlord 14, Ranger 16 · Alteration | — | |
| Spell: Minor Healing | Spell | Beastlord 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Shaman 1 · Alteration | — | |
| Spell: Resurrection | Spell | Cleric 47, Paladin 59 · Alteration | — | |
| Spell: Resuscitate | Spell | Cleric 37 · Alteration | — | |
| Spell: Revive | Spell | Cleric 27, Paladin 39 · Alteration | — | |
| Spell: Superior Healing | Spell | Cleric 30, Druid 44, Shaman 45, Paladin 46 · Alteration | — | |
| Spell: Word of Healing | Spell | Cleric 45 · Alteration | — | |
| Spell: Word of Health | Spell | Cleric 30 · Alteration | — |