Merchant

Clockwork Merchant

General spells at (1074, -1004) ===Lore=== The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Details

Race
Clockwork Gnome
Class
Merchant
Level
40
Zone
Ak'Anon
Location
(1074, -1004)
AC
279
HP
3456
HP regen
10
Mana regen
10
Attacks per round
2
Attack speed
91%
Damage per hit
32 - 120
Special
Immune to Magic

Related pages

Items sold

Listed prices are copied from the wiki; actual merchant prices can vary with faction and charisma.

Items sold by Clockwork Merchant
IconItemTypeUseful detailsWiki price
Spell: Arch Shielding Spell Enchanter 40, Necromancer 41, Magician 43, Wizard 44 · Abjuration 20pp 9gp 9sp 7cp
Spell: Bind Affinity Spell Cleric 10, Druid 12, Enchanter 12, Magician 12, Necromancer 12, Wizard 12, Shaman 14 · Alteration 1pp 6gp 7sp 9cp
Spell: Cancel Magic Spell Beastlord 35, Cleric 13, Druid 18, Enchanter 7, Magician 10, Necromancer 15, Paladin 32, Ranger 30, Shadow Knight 36, Shaman 19, Wizard 11 · Abjuration 8gp 3sp 9cp
Spell: Gate Spell Cleric 5, Druid 5, Shaman 5, Necromancer 4, Wizard 4, Magician 4, Enchanter 4 · Alteration 3gp 1sp 4cp
Spell: Greater Shielding Spell Enchanter 31, Magician 32, Necromancer 33, Wizard 33 · Abjuration 6pp 2gp 9sp 9cp
Spell: Identify Spell Bard 14, Wizard 16, Magician 16, Enchanter 16, Necromancer 20 · Divination 2pp 9sp 9cp
Spell: Invisibility Spell Enchanter 4, Magician 8, Wizard 16, Shaman 27, Beastlord 43 · Divination 3gp 1sp 4cp
Spell: Lesser Shielding Spell Magician 5, Enchanter 6, Wizard 6, Necromancer 8 · Abjuration 4gp 1sp 9cp
Spell: Major Shielding Spell Enchanter 23, Wizard 23, Magician 24, Necromancer 24 · Abjuration 4pp 1gp 9sp 9cp
Spell: Minor Shielding Spell Necromancer 1, Wizard 1, Magician 1, Enchanter 1 · Abjuration 4sp 1cp
Spell: Root Spell Wizard 3, Enchanter 6, Cleric 7, Shaman 12, Paladin 19, Necromancer 34 · Alteration 2gp 9cp
Spell: See Invisible Spell Wizard 4, Enchanter 6, Druid 13, Magician 16, Ranger 32 · Divination 3gp 1sp 4cp
Spell: Shielding Spell Wizard 15, Enchanter 16, Magician 16, Necromancer 16 · Abjuration 3pp 1gp 4sp 9cp
Spell: True North Spell Cleric 1, Enchanter 1, Magician 1, Shaman 1, Wizard 1, Necromancer 2, Paladin 3 · Divination 4sp 1cp

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