Merchant

Clockwork Merchant

Cleric spells at (2044, -413) ===Lore=== The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Details

Race
Clockwork Gnome
Class
Merchant
Level
40
Zone
Ak'Anon
Location
(2044,-413)
AC
279
HP
3456
HP regen
10
Mana regen
10
Attacks per round
2
Attack speed
91%
Damage per hit
32 - 120
Special
Immune to Magic

Related pages

Items sold

Listed prices are copied from the wiki; actual merchant prices can vary with faction and charisma.

Items sold by Clockwork Merchant
IconItemTypeUseful detailsWiki price
Spell: Abolish Poison Spell Cleric 48 · Alteration
Spell: Complete Healing Spell Cleric 39 · Alteration
Spell: Counteract Poison Spell Cleric 22, Shaman 26, Druid 28, Paladin 34 · Alteration
Spell: Cure Blindness Spell Cleric 3, Shaman 7 · Alteration
Spell: Cure Disease Spell Beastlord 4, Cleric 4, Druid 4, Necromancer 13, Paladin 11, Ranger 22, Shadow Knight 19, Shaman 1 · Alteration
Spell: Cure Poison Spell Beastlord 13, Cleric 1, Druid 5, Paladin 5, Ranger 13, Shaman 2 · Alteration
Spell: Extinguish Fatigue Spell Cleric 19, Druid 29, Shaman 39, Enchanter 44, Ranger 52 · Alteration
Spell: Greater Healing Spell Cleric 20, Paladin 30, Ranger 38, Druid 29, Shaman 29, Beastlord 34 · Alteration
Spell: Healing Spell Cleric 10, Paladin 20, Ranger 28, Druid 19, Shaman 19, Beastlord 24 · Alteration
Spell: Invigor Spell Cleric 9, Paladin 22, Ranger 30, Druid 14, Shaman 24, Enchanter 24 · Alteration
Spell: Light Healing Spell Cleric 4, Druid 9, Shaman 9, Paladin 10, Beastlord 14, Ranger 16 · Alteration
Spell: Minor Healing Spell Beastlord 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Shaman 1 · Alteration
Spell: Resurrection Spell Cleric 47, Paladin 59 · Alteration
Spell: Resuscitate Spell Cleric 37 · Alteration
Spell: Revive Spell Cleric 27, Paladin 39 · Alteration
Spell: Superior Healing Spell Cleric 30, Druid 44, Shaman 45, Paladin 46 · Alteration
Spell: Word of Healing Spell Cleric 45 · Alteration
Spell: Word of Health Spell Cleric 30 · Alteration

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