Merchant
Clockwork Merchant
Cleric spells at (2137,-359) ===Lore=== The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.
Details
- Race
- Clockwork Gnome
- Class
- Merchant
- Level
- 40
- Zone
- Ak'Anon
- Location
- (2137,-359)
- AC
- 279
- HP
- 3456
- HP regen
- 10
- Mana regen
- 10
- Attacks per round
- 2
- Attack speed
- 91%
- Damage per hit
- 32 - 120
- Special
- Immune to Magic
Related pages
Items sold
Listed prices are copied from the wiki; actual merchant prices can vary with faction and charisma.
| Icon | Item | Type | Useful details | Wiki price |
|---|---|---|---|---|
| Spell: Bravery | Spell | Cleric 22 · Abjuration | — | |
| Spell: Calm | Spell | Cleric 15, Enchanter 18, Paladin 43 · Alteration | — | |
| Spell: Daring | Spell | Cleric 17, Paladin 37 · Abjuration | — | |
| Spell: Dismiss Undead | Spell | Cleric 23, Necromancer 28, Paladin 46, Shadow Knight 49 · Evocation | — | |
| Spell: Endure Magic | Spell | Cleric 16, Paladin 29, Druid 34, Shaman 19, Enchanter 17, Beastlord 34 · Abjuration | — | |
| Spell: Hammer of Striking | Spell | Cleric 20, Paladin 23 · Conjuration | — | |
| Spell: Holy Might | Spell | Cleric 16, Paladin 42 · Evocation | — | |
| Spell: Imbue Peridot | Spell | Cleric 29 · Alteration | — | |
| Spell: Imbue Ruby | Spell | Cleric 29 · Alteration | — | |
| Spell: Inspire Fear | Spell | Cleric 21 · Alteration | — | |
| Spell: Spirit Armor | Spell | Cleric 15, Necromancer 16, Paladin 30 · Abjuration | — | |
| Spell: Symbol of Ryltan | Spell | Cleric 21, Paladin 33 · Abjuration | — | |
| Spell: Ward Summoned | Spell | Druid 2, Magician 9, Ranger 16, Cleric 17 · Evocation | — | |
| Spell: Wave of Fear | Spell | Cleric 21 · Alteration | — | |
| Spell: Word of Shadow | Spell | Cleric 19, Necromancer 20 · Evocation | — | |
| Spell: Yaulp II | Spell | Cleric 16, Paladin 38 · Abjuration | — |