Enshrouded Veil
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Commands roots to take hold of your target(s), doing 190 damage and preventing their movement for 3.0 mins.
This weapon is completely obsolete at level 40. See H2H Ratios.
Opens an arcane portal that teleports your entire group to a relatively safe location in the current zone. See the travel guide for locations. Compare to the Druid's Succor. There is a small chance of leaving someone (including the wizard casting the spell) behind. Drains a total of 750 mana from the caster. Use Abscond if you are solo and only evacuating yourself. Also drains 750 mana from group members. Decreased mana of entire group, including caster, by 750 (not 150) until Luclin.https://lucy.allakhazam.com/spellhistory.html?id=1628&source=Live Bards seem to be immune to this effect. Especially ones named Brad.
A burst of holy light that causes between 675 and 725 damage to a summoned target. 2.7 damage per mana at 55; 2.9 damage per mana at 60.
Conjures a magical eye and gives you invisibility which can allow you to scout dangerous areas.
Revamped into something called Fatebringer later? Note: This is a weapon, so it requires dual wield in order to be equipped into the Secondary slot.
Greatsword of Smiting
This item is supposed to drop off of man eating plants in Swamp of No Hope, but it doesn't appear to be on their drop table and was potentially never fixed on live.
Causes the earth to adhere to your target's body, preventing them from moving for up to 3.0 mins. This fast-casting root replaces Immobilize.
This effect may be classicly bugged to not do DoT tick damage, or at least not display it properly, or even heal the NPC?
This dropped off A Sarnak youth at one of the Courier spawns on 31-Aug-2025 at 20:44:52 (EDT)
'Firerune Brand'
Calls down lightning from the sky, causing 812 damage to all those in the vicinity of your target. 2.27 damage per mana on a single target, 9.10 damage per mana on a full quad. Outdoor zones only.
Conjures a flaming sword that attacks your target until either it, or the target, is dead. Sounds impressive, but when you consider the fact that the flaming sword has 1 hp (source?) you begin to realize how much this spell sucks. Sword double attacks 28 damage per hit and bashes 17 max per round and somehow is an aggro magnet. Don't expect to get much out of this 700 mana sinkhole. Some wizards use this spell, plus a reclaim energy item, as an extra reserve mana battery. This tactic can be situationally useful but is often unreliable. Wizards with low conjuration may find it help to increase the skill by repeatedly casting Eye of Zomm or Halo of Light.
This item was part of the 8th Necromancer Skullcap Quest.
Recieved from Drill Master Kyg in return for the full Footman's Pack and the previous pike.
This item appears to be written in Lizardman. The Blasphemer of Kotiz
Fills you with the spirit of the wild, allowing you to take the form a wolf for 2 hour(s) 24.0 mins. Does not stack with Spirit of Oak, Mask of the Hunter or Gift of Brilliance. Does stack with PotG
Fills you with the spirit of the wild, allowing you to take the form a wolf for 3 hours @L60. Stacks with Mask of the Hunter. Does NOT stack with Avatar