Summoning: Earth
At-a-glance details
Summons an earth elemental to aid you in battle.
- Mana
- 240
- Casting time
- 12.00
- Recast time
- 1.50
- Duration
- Instant
- Target
- Self
- Resist
- Unresistable
Effects
- Slot 1 Summon Pet: Summoning: Earth
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Summons an earth elemental to aid you in battle.
Summons a fire elemental to aid you in battle.
Summons a water elemental to aid you in battle.
Calls down an intense sunbeam that blinds any creature near your target. Only usable outdoors.
Covers your target's body in a mystic cloak, allowing them to blend in with their surroundings.
Mends severe wounds, healing 600 hit points.
Creates a ring of chaotic flames, causing 854 damage to all nearby creatures. Single target mana efficiency of .98. This spell is useful for farming large groups of up to 25 lower level mobs for a mana efficiency of up to 24.4 dmg/mana.
Drains the strength of all nearby creatures for 6.0 mins.
Commands a swarm of insects to attack your target relentlessly, causing 56 every 6 seconds for 1 min.
Grants your target quickened movement, increasing their attack speed for 15.1 mins @L47 to 16.0 mins @L50.
Focuses mana into the form of a runed sword.
Covers your target in a shimmer of holy runes, increasing their hit points for 54 min.
Covers your target in a shimmer of holy runes, increasing their hit points for 45 min.
Covers your target in a shimmer of holy runes, increasing their hit points for 36 min.
Covers your target in a shimmer of holy runes, increasing their hit points for 27 min.
Cloaks your target in a sympathetic aura, increasing their charisma.
An aria that can strip away magical effects from your target.
Engulfs your target in a swarm of insects, slowing their attack rate for 3 min 30s.
Fills your target's blood with poison, causing 10 damage initially and 22 damage every six seconds for 42s.
Imbues your target with the talisman of Altuna, providing increased hit points for 72 min.
Protects your group with the talisman of Jasinth, shielding them from disease for 36 min.
Fills your group with the strength of the beast, increasing their strength for 27 min.
Imbues your target with the talisman of Tnarg, providing increased hit points for 72 min.
Summons a feral warder to aid you in battle.
Entangles your target's feet with magical roots, slowing their movement speed for up to 18s.
Tears the magic from your target, causing their enchantments to fade.
A song that surrounds your head with a cloud of air bubbles, allowing you to breathe underwater indefinitely.
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.
Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.
Constricts your target's muscles, reducing attack speed by 50% for 3 min 30s.
Fills your target's mind with dark terror, inciting hatred.
Fills your target's mind with shadowed terror, inciting hatred.
Incites fear in an animal target, causing them to flee.
Tears the energy from your target's mind, draining their mana and adding it to yours.
Thickens mana into a physical form. Consumes a poison vial and a pearl when cast.
Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you.
Surrounds your body in a coat of thorns that increases your armor class, as well as harming those that strike you.
Summons the booming thunder of Karana, causing severe trauma to your target's mind and draining 100 mana.
Strikes your target with a thunderbolt, causing 263 damage and stunning targets up to level 55 for 1 second.
Strikes your target with energy, stunning them briefly and causing between 210 and 232 damage. This spell has a pushback (10) component in the direction the wizard is facing. Wizard PBAoE
Shrinks your pet, allowing it better mobility in tight quarters.
Strikes your target with energy causing 50 damage and stunning them for 5 seconds up to level 55.
Engulfs your target in a swarm of insects, slowing their attack rate for 3 min 30s.
Strikes your target with a jet of poison, causing 332 damage.
Strikes your target with a jet of poison, causing 466 damage.
Opens an arcane portal that teleports you to Toxxulia forest.
Opens an arcane portal that teleports your entire group to Toxxulia Forest.
Opens an arcane portal that teleports your target to their bind point.
Opens an arcane portal that teleports your target to the Temple of Cazic Thule.
Opens an arcane portal that teleports your target to the Western Commonlands.
Opens an arcane portal that teleports your target to the Greater Faydark.
Opens an arcane portal that teleports your target to Nektulos Forest.
Opens an arcane portal that teleports your target to the Northern Plains of Karana.
Opens an arcane portal that teleports your target to the Northern Desert of Ro.
Opens an arcane portal that teleports your target to Toxxulia Forest.
Opens an arcane portal that teleports your target to the Western Plains of Karana.
Transforms you into a stout tree, preventing movement, but increasing your regeneration. This spell can only be cast outdoors.
Causes the earth to tremble around you, causing between 106 and 122 damage to as many as 24 others nearby.
Provides a magical sense of direction, changing your heading to point directly North.
Fills your group with tumultuous power, increasing their strength for 46 min.
Strikes your target with holy light, causing 120 damage to undead every 6 seconds for 30s.
Causes your target's skin to grow as hard as a turtle's shell, increasing their armor class for 36 min.
A diseased chant that causes between 26 and 40 damage every six seconds to an enemy and makes them more vulnerable to disease.
A fiery chant that causes between 26 and 40 damage to your target every 6 seconds and makes them more vulnerable to fire.
A frozen chant that causes between 26 and 40 damage to an enemy and makes them more vulnerable to cold.
A poisoned chant that causes between 26 and 40 damage every six seconds to an enemy and makes them more vulnerable to poison.
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Provides vastly improved night vision.
Causes the earth to tremble around you, causing between 648 and 728 (Level 59) damage to all nearby enemies.
Provides your target with a sense of valor, increasing their hit points and armor class for 54 min.
Fills your muscles with the valor of Marr, increasing your attack speed.
Drains the life from your target, doing 21 damage every six seconds for 54s. 7% of the life-force taken is used to heal your wounds.
Gives your attacks a vampiric property, allowing a chance to steal life from your target. Adds (melee proc).
Inflicts the vengeance of the wild on your target, causing between 122 and 131 damage every six seconds for 30s.
Fills your target's blood with poison, causing 33 damage initially and 220 damage every six seconds for 36s.
A victorious verse that fills the arms of your group with energy, increasing their attack rate, strength, and agility.
Summons a companion from the spirit world in the form of a great wolf.
Restores your warder's health, healing 671 hit points, as well as curing them of diseases, poisons, and curses.
An energetic verse which hastens the attack speed of your group.
Shifts your vision to your target's eyes, as well as increasing vision range and offering vastly improved night vision.
Focuses your target's vision, allowing them to see otherwise invisible creatures, as well as allowing improved night vision.
Allows you to speak through your undead servant.
Imbues your target's voice with the power of darkness, causing creatures to take more notice of their attacks for 10 min.
Imbues your target's voice with the power of shadows, causing creatures to take more notice of their attacks for 10 min.
Inflicts your target with a listless fever, slowing their attack rate for 3 min 30s.
Draws the energy from your target's mind, draining their mana and giving it to you.
Places the Ward of Alendar on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a bloodstone when cast.
Places the Ward of Calliav on your pet, absorbing up to 11747 damage from the next 1 melee strikes or direct damage spells that hit it.
Places the ward of Calrena on your target, absorbing a portion of incoming spell damage. This spell absorbs a set amount of damage before dissipating. Consumes a jasper when cast.
Places the Ward of Retribution around your body. This ward will periodically strike out at any creature that attacks you. This effect will fade after 120 strikes. Adds (defensive proc).
Places the Ward of Vie on your target, absorbing a portion of incoming melee damage. This spell absorbs a set amount of damage before dissipating.