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Stance or invocation

Offensive

Effect

Outgoing melee damage is increased by 100% and your chance to hit is increased by 25%. Every point of bonus damage dealt consumes an equal amount of endurance, with a reduction based on your strategy skill. When below 25% endurance, the chance to hit bonus is reduced based on the remaining percent of endurance. Bonus damage from critical hits and similar effects do not cost endurance.

Gameplay details

Type
Stance
Classes and levels
Bard, Beastlord, Berserker, Monk, Paladin, Ranger, Rogue, Shadow Knight, Warrior

Source: EQL Wiki reference page · copied revision 156730