Travel discovery

Choose your current zone and available travel methods to explore connected zones. Routes distinguish walking zone lines, boats, dock translocators, spell ports, and the one-way Timorous Deep firepots.

Starting point
Travel methods
Spell port access

Class and level apply only when spell ports are selected. Port destinations and requirements come from copied spell records.

Start over

Transport links are reconstructed from EQL Wiki zone pages, its Travel Guide, Translocators table, and spell records. The Travel Guide marks some routes out of era and says it needs cleanup; those routes carry an availability warning below.

Routes from Lower Guk through 2 steps · open current zone

1 step away (1 zones)

Upper GukLevels 1–34 · 51 NPCs · 170 items · 51 quests

Route: Lower Guk → Upper Guk

  1. Lower Guk → Upper Guk Zone line
    Zone line

Open Upper Guk · Source zone page

Levels
1–34
NPCs
51
Merchants
0
Items
170
Spells
0
Quests
51

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.

2 steps away (1 zones)

Innothule SwampLevels 1–50 · 44 NPCs · 215 items · 61 quests

Route: Lower Guk → Upper Guk → Innothule Swamp

  1. Lower Guk → Upper Guk Zone line
    Zone line
  2. Upper Guk → Innothule Swamp Zone line
    Zone line

Open Innothule Swamp · Source zone page

Levels
1–50
NPCs
44
Merchants
4
Items
215
Spells
20
Quests
61

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.