Travel discovery
Choose your current zone and available travel methods to explore connected zones. Routes distinguish walking zone lines, boats, dock translocators, spell ports, and the one-way Timorous Deep firepots.
Transport links are reconstructed from EQL Wiki zone pages, its Travel Guide, Translocators table, and spell records. The Travel Guide marks some routes out of era and says it needs cleanup; those routes carry an availability warning below.
Routes from Lower Guk through 2 steps · open current zone
1 step away (1 zones)
Upper GukLevels 1–34 · 51 NPCs · 170 items · 51 quests
Route: Lower Guk → Upper Guk
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Lower Guk → Upper Guk Zone lineZone line
Open Upper Guk · Source zone page
- Levels
- 1–34
- NPCs
- 51
- Merchants
- 0
- Items
- 170
- Spells
- 0
- Quests
- 51
Notable item highlights
- Bracelet of Woven GrassWrist · AC 1
- Brazier of Elemental SummoningListed as a unique item on the zone page
- Chitin Shell ArmorChest · AC 17
- Chitin Shell ShieldSecondary · AC 15
- Collar of Undead ProtectionNeck · AC 5
- Degenerated Guk WeedListed as a unique item on the zone page
- Elf-Hide GlovesHands · AC 4
- Fungus SporesListed as a unique item on the zone page
Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.
2 steps away (1 zones)
Innothule SwampLevels 1–50 · 44 NPCs · 215 items · 61 quests
Route: Lower Guk → Upper Guk → Innothule Swamp
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Lower Guk → Upper Guk Zone lineZone line
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Upper Guk → Innothule Swamp Zone lineZone line
Open Innothule Swamp · Source zone page
- Levels
- 1–50
- NPCs
- 44
- Merchants
- 4
- Items
- 215
- Spells
- 20
- Quests
- 61
Notable item highlights
- Shadowed Two Handed HammerPrimary · Damage 13
- Shadowed HalberdPrimary · Damage 14
- Shadowed Two Handed SwordPrimary · Damage 12
- Shadowed ScythePrimary · Damage 11
- Shadowed Morning StarPrimary, Secondary · Damage 8
- Shadowed Battle AxePrimary, Secondary · Damage 7
- Shadowed MacePrimary, Secondary · Damage 7
- Shadowed Long SwordPrimary, Secondary · Damage 6
Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.