Travel discovery

Choose your current zone and available travel methods to explore connected zones. Routes distinguish walking zone lines, boats, dock translocators, spell ports, and the one-way Timorous Deep firepots.

Starting point
Travel methods
Spell port access

Class and level apply only when spell ports are selected. Port destinations and requirements come from copied spell records.

Start over

Transport links are reconstructed from EQL Wiki zone pages, its Travel Guide, Translocators table, and spell records. The Travel Guide marks some routes out of era and says it needs cleanup; those routes carry an availability warning below.

Routes from Plane of Growth through 2 steps · open current zone

1 step away (1 zones)

The Wakening LandLevels 33–64 · 59 NPCs · 215 items · 64 quests

Route: Plane of Growth → The Wakening Land

  1. Plane of Growth → The Wakening Land Zone line
    Zone line

Open The Wakening Land · Source zone page

Levels
33–64
NPCs
59
Merchants
2
Items
215
Spells
30
Quests
64

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.

2 steps away (1 zones)

SkyshrineLevels 25–70 · 188 NPCs · 269 items · 79 quests

Route: Plane of Growth → The Wakening Land → Skyshrine

  1. Plane of Growth → The Wakening Land Zone line
    Zone line
  2. The Wakening Land → Skyshrine Zone line
    Zone line

Open Skyshrine · Source zone page

Levels
25–70
NPCs
188
Merchants
13
Items
269
Spells
81
Quests
79

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.