Travel discovery

Choose your current zone and available travel methods to explore connected zones. Routes distinguish walking zone lines, boats, dock translocators, spell ports, and the one-way Timorous Deep firepots.

Starting point
Travel methods
Spell port access

Class and level apply only when spell ports are selected. Port destinations and requirements come from copied spell records.

Start over

Transport links are reconstructed from EQL Wiki zone pages, its Travel Guide, Translocators table, and spell records. The Travel Guide marks some routes out of era and says it needs cleanup; those routes carry an availability warning below.

Routes from The Wakening Land through 2 steps · open current zone

1 step away (2 zones)

Plane of GrowthLevels 1–70 · 49 NPCs · 116 items · 10 quests

Route: The Wakening Land → Plane of Growth

  1. The Wakening Land → Plane of Growth Zone line
    Zone line

Open Plane of Growth · Source zone page

Levels
1–70
NPCs
49
Merchants
0
Items
116
Spells
28
Quests
10

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.

SkyshrineLevels 25–70 · 188 NPCs · 269 items · 79 quests

Route: The Wakening Land → Skyshrine

  1. The Wakening Land → Skyshrine Zone line
    Zone line

Open Skyshrine · Source zone page

Levels
25–70
NPCs
188
Merchants
13
Items
269
Spells
81
Quests
79

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.

2 steps away (1 zones)

Cobalt ScarLevels 21–65 · 20 NPCs · 187 items · 41 quests

Route: The Wakening Land → Skyshrine → Cobalt Scar

  1. The Wakening Land → Skyshrine Zone line
    Zone line
  2. Skyshrine → Cobalt Scar Zone line
    Zone line

Open Cobalt Scar · Source zone page

Levels
21–65
NPCs
20
Merchants
2
Items
187
Spells
25
Quests
41

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.