Travel discovery

Choose your current zone and available travel methods to explore connected zones. Routes distinguish walking zone lines, boats, dock translocators, spell ports, and the one-way Timorous Deep firepots.

Starting point
Travel methods
Spell port access

Class and level apply only when spell ports are selected. Port destinations and requirements come from copied spell records.

Start over

Transport links are reconstructed from EQL Wiki zone pages, its Travel Guide, Translocators table, and spell records. The Travel Guide marks some routes out of era and says it needs cleanup; those routes carry an availability warning below.

Routes from Velketor's Labyrinth through 2 steps · open current zone

1 step away (1 zones)

Great DivideLevels 1–65 · 74 NPCs · 188 items · 39 quests

Route: Velketor's Labyrinth → Great Divide

  1. Velketor's Labyrinth → Great Divide Zone line
    Zone line

Open Great Divide · Source zone page

Levels
1–65
NPCs
74
Merchants
0
Items
188
Spells
13
Quests
39

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.

2 steps away (2 zones)

Eastern WastesLevels 1–66 · 82 NPCs · 254 items · 35 quests

Route: Velketor's Labyrinth → Great Divide → Eastern Wastes

  1. Velketor's Labyrinth → Great Divide Zone line
    Zone line
  2. Great Divide → Eastern Wastes Zone line
    Zone line

Open Eastern Wastes · Source zone page

Levels
1–66
NPCs
82
Merchants
0
Items
254
Spells
5
Quests
35

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.

ThurgadinLevels 24–61 · 111 NPCs · 455 items · 110 quests

Route: Velketor's Labyrinth → Great Divide → Thurgadin

  1. Velketor's Labyrinth → Great Divide Zone line
    Zone line
  2. Great Divide → Thurgadin Zone line
    Zone line

Open Thurgadin · Source zone page

Levels
24–61
NPCs
111
Merchants
49
Items
455
Spells
62
Quests
110

Notable item highlights

Curated zone-page unique items are used first; remaining highlights are ranked from structured equipment stats.