Essence of Sunlight
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Pearl containing Klandicar's essence Note: Only exists post-Sleeper awakening.
Note: Only exists post-Sleeper awakening. (What's the item lore on this?)
Drains your target's life causing 80 damage.
Shield of Tsanirk
Places an undead target in the torment of eternity, causing 30 damage every six seconds for 2 min 6s.
1 strict recipe variant with 3 explicit component rows.
Eldriaks Verified Naginata
Fills your target's body with cleansing light, healing 100 hit points every six seconds for 24s.
1 strict recipe variant with 2 explicit component rows.
Opens an arcane portal that teleports your entire group to a relatively safe location in the current zone. See the travel guide for locations. Compare to the Druid's Succor. There is a small chance of leaving someone (including the wizard casting the spell) behind. Drains a total of 750 mana from the caster. Use Abscond if you are solo and only evacuating yourself. Also drains 750 mana from group members. Decreased mana of entire group, including caster, by 750 (not 150) until Luclin.https://lucy.allakhazam.com/spellhistory.html?id=1628&source=Live Bards seem to be immune to this effect. Especially ones named Brad.
Evacuates your group to the Greater Faydark. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. This is a good general purpose panic button for grouped wizards, as the gfay wizard spires are safe for all characters. If this spell is cast in Greater Faydark, the group will be evacuated to the Kelethin POD lift rather than the wizard spires. - This bug has been fixed.
Evacuates your group to the Greater Faydark. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
Evacuates your group to the Nektulos Forest. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. If this spell is cast in Nektulos Forest the group will be evacuated to a spot near Neriak, rather than the wizard platform. This bug has been fixed.
Evacuates your group to the Nektulos Forest. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
Evacuates your group to the Northern Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
Evacuates your group to the Southern Desert of Ro. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. If this spell is cast in Southern Desert of Ro the group will be evacuated to a spot near the Oasis zone, rather than the wizard platform. This bug has been fixed.
Evacuates your group to the Southern Desert of Ro. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
Evacuates your group to the Western Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
Evacuates your group to the Western Plains of Karana. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind.
You have a 95% chance to evade all incoming attacks. Every point of damage evaded consumes 2 endurance, with a reduction based on your strategy skill. Evasion will fail if you have insufficient endurance, or while playing dead.
Focuses mana into the form of watery globes suitable for drinking.
2 strict recipe variants with 6 explicit component rows.
The extract used to make Fine Plate Armor green dye. One, two or three are required for light, medium and dark.
Used to make "green" color dyes for Fine Plate Armor. Ground spawn in Greater Faydark. Went looking for these today and found nine scattered throughout the Kelethin newbie area (the ruined druid circle). Look around the bases of the trees to find them, as every second or third tree had one. I'm not sure what the respawn timer is, but it's longer than ten minutes. Some (but probably not all) confirmed locations: * (-402, -55) * (-191, 7) * (286, -367) * (65, 162) * (395, -436) * (150, -380) * (506, -631)
Fills your lungs with magical breath, removing your necessity for air for 27 min.
Different from the Evil Eye Eyestalk that's dropped by other evil eyes, this has an icon of fishing bait and comes from the evil eye in Lower Guk.
Concordance of Research
A burst of holy light that causes between 675 and 725 damage to a summoned target. 2.7 damage per mana at 55; 2.9 damage per mana at 60.
A burst of holy power that inflicts between 675 and 725 damage to an undead target. (2.7-2.9 DPM)