Cultural Tradeskills
At-a-glance details
While a few of the normal Tradeskills are restricted by class, most races of Norrath can also craft recipes in either Blacksmithing or Tailoring unique to their race.
Readable tradeskill and cultural crafting guides from canonical EQL Wiki pages.
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While a few of the normal Tradeskills are restricted by class, most races of Norrath can also craft recipes in either Blacksmithing or Tailoring unique to their race.
Can forge a chain-class armor, plus weapons. The armor can be worn by all chain-wearing non-small, non-large folk, including iksar (no dwarves, gnomes, halflings, trolls or ogres). Use a Northman Forge.
Added with Epics era, Sep 2000?
Can forge Enchanted Dwarven Plate armor - wearable by plate classes, plus weapons. The armor can also be worn by gnomes and halflings. Uses a Stormguard Forge located in Southern Kaladim by Redfists Metals.
This portion of tinkering requires smithed items as well as tinkered items, it is being included in the cultural recipes section. All the below items must be made in the Deluxe Toolbox sold in Iceclad Ocean (Velious).
Half elves do not have any unique cultural tradeskills, although they can use many items crafted by other races.
Can make Vale Leather Armor (tailored with smithing components). Use a Vale Forge for the smithing. Use a Vale Sewing Kit for the tailoring.
Added with Epics era, Sep 2000?
Note that humans have TWO cultural forges, one in Freeport and one in Qeynos. They can make armor in both locations, but must use the proper forge with the proper recipe. Uses either a Royal Qeynos Forge (Qeynos) or an Antonican Forge (Freeport).
Iksar Cultural Armor and Weapons can be created at the East Cabilis, -529, -23, Cabilis Forge, located at the top of Fortress Talishan. Nearby, Smithy Xzatik sells the requisite Skyiron components.
Can forge Ogre War Plate and Splintmail, plus weapons. Uses a Oggok Forge located in Oggok. Weapons and armor can be imbued to either Rallos Zek (Jade) or Cazic Thule (Amber) with additional bonuses.
Woodelves can tailor two sets of armor: Mithril Studded Leather and Mithril Reinforced Leather. Use a Feir'Dal Sewing Kit for the tailoring, and a Feir`dal Forge for the smithing.
Intelligence or Wisdom, whichever is higher governs your chance to gain skill increases.
Alchemy allows the practitioner to combine ingredients to create potions with various effects, enabling the user to "cast" spells not normally available to them. Alchemy isn't exactly cheap- Learning the trade can cost lots of time and platinum. Choosing to pursue alchemy to its maximum can be very expensive, but it does have rewards in the end.
Welcome to the wonderful (if slightly gruesome) world of EQ Baking! To be an adventurer means more than going where no civilian would dare to tread. It also means having adventurous tastebuds!
Note about trivials! The kunark era pages at eqtraders.com list the trivials in the "Classic Trivial".
Brewing allows you to make mostly alcoholic drinks but there are also a few non-alcoholic drinks and items for other tradeskills. The majority of recepies require a container (either bottle, shotglass, cask) in addition to the crafting ingrediants, on a failure you will get back the container but lose all other ingredients. All combines are made in a brew…
I am so tired. Leave me be. All I wish to do is fish!
Fletching can be used to make bows and arrows. Combines are made in a Fletching Kit.
Pottery is produced in two stages. In the first stage you combine the appropriate sketch and a flask of water with clay and other materials on a pottery wheel. You then take the unfired result and combine it with firing sheets in the kiln to make a finished product. Remember, firing sheets go in the kiln and everything else goes on the pottery wheel. At l…
If you wish to make non-metal armor for yourself and others, tailoring is the skill you need to learn. The first thing you will need is access to either; Small Sewing Kit, Large Sewing Kit, Deluxe Sewing Kit, or Loom; additionally there is a Coldain Tanners Kit for higher level Velious tailoring. Your first finished products will be Patchwork Armor for th…
Tinkering is a gnome-only trade skill. Gnomes start out with a tinkering skill of 50 and a gnome character cannot raise tinker until he reaches level 16. Tinkering can be expensive to raise, but some items such as the collapsible fishing pole, mechanized lockpicks, aqualungs and rebreathers are marketable to other players and can be used to fund a charact…
This page is for cheap equipment that is useful for raising INT/WIS for tradeskills, so ideally they would be ALL/ALL or all melee classes since INT/WIS casters would likely have good gear for that anyways. Otherwise, you can use the Equipment page to look for class-specific items.
Tradeskills are one of the many activities available to adventurers of Norrath. Tradeskills can create special items for personal use or for profit by selling the results to other players. While some crafts are available only to specific races, such as the tinkering of the Gnomes, players can in general reach a skill level of 200 in many different tradesk…